Hello, It's Me Sunny Thapa

Not just visuals... an emotional digital language.

I shape presence
through motion, light, and character.

A narrative-first approach to virtual humans and immersive environments, where every frame carries intention.

Cinematic 3D scene one

Crafting moments that feel human.

From mocap performance to final look-dev, each layer is built to make digital stories feel tangible and alive.

Cinematic 3D scene two

Where research meets cinematic execution.

High-fidelity pipelines designed for emotionally resonant VR and real-time experiences.

3D Artist + Creative Technologist

Sunny Magar Crafting Immersive Digital Presence

Virtual humans, motion capture, and cinematic VR experiences built with precision, emotion, and story-driven direction.

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Biography

Creative mind, technical soul.

I am a creatively driven 3D artist, researcher, and project coordinator with a Ph.D. in Life Media and 7+ years of experience delivering interactive content and virtual production experiences.

My focus is on virtual human design, motion capture pipelines, and immersive interaction systems that blend emotional storytelling with technical quality.

I build polished digital experiences with strong visual direction, production efficiency, and meaningful user impact.

Education + Expertise

Precision across art and technology.

PhD in Digital Media (Life Media interdisciplinary Program), Ajou University, 2025. Thesis: Development of an efficient pipeline for virtual human creation using accessible modern technologies.

Reallusion CC4/iClone8 Autodesk Maya Blender Cinema4D Marvelous Designer Zbrush Substance Painter Unity Unreal Engine Wonder Dynamics Motion Capture VR Content Figma Adobe Creative Suite
Professional Journey

From research to real-time production.

Research Scholar

Next Reality Lab · Full-time | Jan 2021 – Present | Ajou University, Suwon
  • Created customized virtual humans and avatars for VR empathy education and narrative simulations.
  • Directed full-body and facial motion capture workflows using Faceware, Perception Neuron, and VIVE systems.

Educational Technology & IT Support Assistant

Ajou University · Part-time (TA) | Sep 2019 – Jul 2025
  • Maintained classroom technical environments and improved reliability for faculty-led digital media courses.
  • Supported software and equipment scheduling for uninterrupted practical delivery.

Research Scholar (Digital Films Lab)

Ajou University | 2018 – 2020
  • Built Unity-based interactive testing scenarios with C# and optimized user flow logic.
  • Produced cinematic sequences in Unreal Engine using Sequencer for research and promotional outputs.
Selected Projects

Stories shaped in virtual space.

VR empathy project

EmpathyVR

VR / Virtual Humans

Four seasons project

Four Seasons for Alzheimer

VR Therapy

Digital human pipeline

Digital Human Pipeline

Research / Real-time

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Publications + Patents

Documented impact and innovation.

"User Experience of Virtual Human and Immersive Virtual Reality Role-Playing in Psychological Testing and Assessment" – Sensors, MDPI, 2025
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"A Study on the Digital Humans Creation Pipeline for Real-Time Engines" – Korea Institute of Communications and Information Sciences, 2022
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"The Advantages of Virtual Reality in Skill Development Training Based on Project Comparison (2009-2018)" – International Journal of Contents, 2020
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Let’s create something extraordinary.

Available for creative collaborations, immersive media direction, and virtual human projects.